Home. It is an intricate, multifaceted concept, of which a clear definition is difficult to pinpoint. Home is a personal concept, evoking different emotions from each and every one of us. For some, it is the safety of a family. For other, something restrictive to escape. Home, ultimately, can be at the end of a perilous quest or at the start of a long journey.

Marimo was our very own journey. A blind step into the unknown, leaving the familiar behind to create something new. It was far from an easy quest, but we may have found with it our own home: one full of people eager to share their passion of animation.

Here are some of the highlights of our very first issue.





Jean Bouthors on the transmedia project, The 4th Planet
“Arnold will certainly have to make choices, and find the strength to give up his illusions and the safety of his home to face the inevitable exodus.”




Ali Atassi on syrian studio Biddayat
“We hope one day to work from inside Syria. When Syria is free.”




Jane Batkin on identity
Ohana means family. Family means no one gets let behind… or forgotten, but what do the themes of home and belonging really mean in Lilo and Stitch?”




The work of Mateusz Urbanowicz
“From 2013, Mateusz has been working as a full-time background artist in the Comix Wave Films animation studio in Tokyo. Taking part in the making of commercials, animated TV series (Space Dandy) and movies (Makoto Shinkai’s Your Name). He has now moved to a freelance artist career to focus on original work (such as comics, illustrations and animations).”




The Secret Garden
“High rise apartments and chrome cubicles no longer provide a sense of satisfaction, pushing the modern-day urbanite to flee to the countryside. What the urbanite seeks, however, lies not within a geographical space, but within a sentiment seemingly absent in the man-made space: amae.”




Thomas Olivri on nostalgia
“Who would have thought that in the 2010s, we would once again be able to purchase movie tickets to go see Transformers, Ninja Turtles, Robocop or Total Recall? This trend, along with the boom in video games, has also given other alternative businesses a chance to prosper, as is the case for film posters.”




Felix Bohatsch on Old Man’s Journey
“We wanted to make it a premium game that could stand out in the mobile market and that would look so good that stores would want to feature it. Our design goal was to always be interesting but never frustrating, the puzzles more about the experience than about the challenge.”




The precinema history by Eric Rittatore


Marimo No.1: 120 pages of passion, animation and professional insights.



Table of Contents

Don Bluth: leave to come back stronger?
Words by Damien Duvot
Illustration by Patrick Atkins

We Wait – Journey Into (Virtual) Reality
Words by Ingrid Mengdehl

Bidayyat’s nice little shoestrings
Words by David Hury

Home is Where You Hang Your Head
Words by Chris Webster
Illustration by Marianna Madriz

The 4th Planet – building our future together
Words by Stéphane Lemonier

Illustration by Laurence Jenkins

Playing with Emotion
An insight into Old Man’s Journey

Words by Ingrid Mengdhel

Manga, home and neighbourhood
The role of the setting in Mitsuru Adachi’s Work

Words by Antony Teixeira

Combatting urban isolation:
finding solace in The Garden of Words

Words by Grace Han
Illustration by Robbie Cathro

Under Her Roof – The Irish Mammy
Words by Cole Delaney
Illustration by Sue Gent

Home, Family and the Question of Belonging
in Lilo and Stitch
Words by Jane Batkin
Illustration by Sarah Frimman Conradsen

Portfolio – Mateusz Urbanowicz

From Page to Screen: Un homme est mort
Words by Fanny Maréchal

Working on Bino & Fino, resilience is inevitable
Words by Zainab Balami

Where the art is
Words by David Perlmutter

Words by Laura-Beth Cowley
Illustration by Gordy Wright

Gold Mine
Words by Josiane Keller

The Story of precinema
Words by Eric Ritattore
Illustration by Sam Shaw

Nostalgeek for cool
Words by Thomas Olivri